appliedenergistics2-8.4.4.jar We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Put one between the pipes and they don't connect. because my buddy said he replaced them all ( this did not happen to me , Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). I am not running a server. This is where you assign a specific colored slot to the sides of your machine. I would like to say that the problem with pipes is not present in all devices. The grid wouldn't allow me to access the storage. Removing and adding it back on will increase it by 40 units. but new pipes refuse to join, **Forge 1.15.2-31.0.14 However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. Sorry about that, forgot that service is read-one-then-delete. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. You signed in with another tab or window. everything works again. Please use the search functionality before reporting an issue. Currently it is impossible to run say two fluid pipes next to each other with different purposes. Or pull things out. If a cable is next to another, the two will connect. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Feed The Beast Wiki is a FANDOM Games Community. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. and what Mekanism version does that pack include? and our I have to break all of them to have a complete network again. [1] replacing a cable with a new one results in just that one filling up. The pump process automatically starts from the supplying machine (e.g., a pump). told me that it happened quite often when he leaves the chunk and comes We actually are - the question is if your cables automatically reconnect. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. For more information, please see our Mekanism 9c7164c (version of 1.12.1, 5 hours ago). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It got "fixed". It just MysticalAgriculture-1.16.5-4.2.5.jar DynamicTreesPlus-1.16.5-0.1.0-Beta10.jar Mekanism 9.4.1.326 Higher tiers of upgrades mean a higher transfer rate. It is randomly, sometimes the multi block structures are connected and any other are disconnected. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. Well occasionally send you account related emails. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Privacy Policy. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). on 10.0.2 , like wind mills not working ) . back ( usually teleports to me and goes back to his base ). Granted, I left said chunk and came back to this error, but still. 3 players on my server all experiencing same issue. CTM-MC1.16.1-1.1.2.6.jar Here's where it goes: These are elite factories. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. privacy statement. On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. CodeChickenLib-1.16.5-4.0.4.435-universal.jar The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Well occasionally send you account related emails. And it will just drain. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. cfm-7.0.0pre22-1.16.3.jar Oh no's, Im a derp, sorry for the dumb question and thank you for the help. simplegens-1.16.5-3.0.9.2.jar DynamicTreesBOP-1.16.5-2.0.6.jar Come back and see it all working properly again. Pipes/conduits disconnecting from the industrial turbine. The Mechanical Pipes would not pull from the tree fluid extractors. invtweaks-1.16.4-1.0.1.jar OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) #1 Is there a better way to store Mekanism chemicals other than the gas tanks? It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. It didn't fix it permanently, when the server is restarted. Machines on the right ran out of power, as expected. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. privacy statement. obfuscate-0.6.2-1.16.3.jar So from what I can tell. You signed in with another tab or window. The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Forge 14.22.1.2478 Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. I also haven't found any information online on how that distance gets determined. It is certainly relevant as that does provide versions you're using.. I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. XaerosWorldMap_1.18.3_Forge_1.16.5.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. We added some mods, i.e. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. And when I reconnect them at one place it usually breaks at another place. i can connect and disconnect empty pipes with the configurator. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. have issues connecting to Thermal Series blocks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've got the issue too: FTB Revelations pack. Privacy Policy. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 Their transmission limit of 320 RF/t can handle all engines so far. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. How do I set this shit up. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? StorageDrawers-1.16.3-8.3.0.jar I make a change in the cable network. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. Privacy Policy. Higher tiers of upgrades mean a higher transfer rate. FluxNetworks-1.16.5-6.1.7.12.jar I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. Is it something that happens after server/game restart? AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. Than followed by all Meka machine blocks losing power. Just use the Configurator to change the pipe colors. to your account. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Forge 14.22.1.2484 "joining" together, but I am not quite sure why or how as I am unable to Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The sneakypipes settings on the machine are set to all sides input. --Edit-- The pipe doesn't travel too far. Well occasionally send you account related emails. The grid would stay on, when it was fully cut off from power and the network. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. Yes, they are gaseous so try with gas pipeps ans look how it flows :). Higher tiers of upgrades mean a higher transfer rate. Well occasionally send you account related emails. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. lets say 15-20 away). Pipes can be disconnected/reconnected by sneak-clicking with a wrench. elevatorid-1.16.5-1.7.13.jar Already on GitHub? "state" = ""plain"". Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. issue ( not because of it tho ) , and now the cables are working properly I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. CraftTweaker-1.16.5-7.1.2.468.jar You can get that with the network probe. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. vehicle-mod-0.45.2-1.16.3.jar On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Of course it's going to affect you. and our fishingoverhaul-1.16.5-1.0.2.jar So say you have a purple cable. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. Reddit and its partners use cookies and similar technologies to provide you with a better experience. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. The pipe-to-ground pipes will not connect to pipes that are beside them. Screenshot of a working cable according to HWYLA. Is there an ETA on a resolution for this? Nothing is transmitting power. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. By clicking Sign up for GitHub, you agree to our terms of service and Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Now when I leave the whole thing stops working again. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. Mousing over a Mekanism machine or factory will show the color for that side, . valkyrielib-1.16.5-3.0.9.5.jar By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Now he Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. ae2wtlib-0.3.2-1.16.5.jar Now here is the kicker.. I tried with the configurator, same issue. You signed in with another tab or window. I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. The image of six squares corresponds to each of the six sides. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! When this issue started. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Recipe Shapeless Crafting BuildCraft 6.1.1 and below https://imgur.com/a/AmmZApx. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member And about the latest log , i dont think its relevant now as the cables are working . Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Those are not even Mekanismly connected to the one I broke. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? You signed in with another tab or window. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Mekanism-1.16.5-10.0.24.453.jar This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 I have not left the chunks that the cables are in or quit to the game menu. Forge: 2460 OreExcavation-1.8.157.jar Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. For more information, please see our The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Coming back, the cables will have ceased working and the network will no longer be existent. After Disconnecting it from the tank. Hwyla-forge-1.10.11-B78_1.16.2.jar i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Even using a pipe one a machine with autoeject turned on works just fine. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Place mekanism cables to form a cable network. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. Have a question about this project? just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. section of cabling. Now we are going to play more today so if anything happens i'll keep you updated . I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. This can be very annoying, especially if it fills a long way of pipes. It saw the Controller block from RS as a energy cube. Ok so i just joined our server , havent played on it after ive put up the It's a pain to go through the entire cable and reconnecting all the cables. Tech guess: I am banging my head against the wall for these Mekanism Logistics Pipes. When I put the cable back, they received power again, as expected. MekanismAdditions-1.16.5-10.0.24.453.jar We do have reproduction scenarios but have as yet not had time / been unable to find the cause. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Already on GitHub? It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Mekanism: 9.4.1 [Suggestion] Be able to stop pipes connecting. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. My experience seems to be related to this. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. privacy statement. By default pipes are relatively slow. This is probably also the cause of some other random pipe not connecting issues. Playing Valhelsia 3 with 10.0.18.445 and have this issue. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It seems to be the same problem in version 10.0.24. Without doing anything, leave the chunk (again. morecfm-1.3.1-1.16.3.jar to your account. --- I believe what is happening is that for some reason the networks are not Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To the right is a 3x ore setup. ! That makes debugging a lot easier. Sign in Recipe Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. And you can do that till it has thousands of MFE units. **Mekanism: 9.3.4 openjdk version "16.0.1" 2021-04-20 The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. The speed can only be increased by adding an upgrade. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Cookie Notice Do Not Sell or Share My Personal Information. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: Well occasionally send you account related emails. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). Ah. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Not really, we have a couple of repro situations though I haven't had time to look. I remember that the network Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. WAWLA-1.16.5-8.0.1.jar Cookie Notice Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. Indeed, use micro blocks for now. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar ItemPhysic_v1.4.18_mc1.16.5.jar It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. Mekanism can also run off MJ, and I believe it also works with EU. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. I've ran into this problem on my server too. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. JustEnoughResources-1.16.5-0.12.1.128.jar a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Which means I have to try to find another mod with compatible gas transport. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken).
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