The cartoon, for example, shows Optimus, Megatron and Soundwave as about the same height, Seekers and Autobot cars as slightly shorter (though not as much as the toys are), and Minibots as smaller yet. the tabletop game advertised by this artwork, Development history of the A-10 Thunderbolt II, Bob Forward gives Rattrap's height from the show bible, BotCon 98 report - see "ON THE SIZES OF CHARACTERS", Estimated "real-life" heights for several Transformers, derived from the size of their alt-modes, archived from alt.toys.transformers on groups.google.com, https://tfwiki.net/mediawiki/index.php?title=Scale&oldid=1684150. Thus, in the context of Transformers, "city" is perhaps better read as "building" or "fortress". (Weirdly, the King Kong-like size of this toy became canon in one specific micro-continuity. Characters from any continuity are welcome however must be restyled to match the TFPrime universe. Mentally, on the other hand, he's very much less than the sum of his parts. Beast Wars likewise had an official scale guide, which appeared as a bonus on the DVD set of Season 2. Additionally, Fortress Maximus's main adversary Scorponok is considerably smaller as a toy. Scale in Transformers is inconsistent to put it mildly. The Animated franchise has its share of scale problems when comparing its toyline to the cartoon (not helped by multiple releases of some characters in different sizessee above), with several characters seeming roughly one size class too small, such as the Dinobots being a mix of one Voyager size and two Deluxes, Sentinel Prime looking rather diminutive as a Deluxe, and, most egregiously, Lugnut as a very squat Voyager who's shorter than even some Deluxes (as with Voyager-class Bulkhead, more of his mass went into his width, plus his weapon takes away some from his robot mode). Within the fandom, the show quickly won fans over, an impressive feat for the chronological successor to the widely lovedTransformers Animated. Devastator is a Decepticon combiner from the Generation 1 continuity family. So either Fortress Maximus is supposed to tower over Scorponok, or Zarak grows in size during his transformation into Scorponok's head. Blaster becomes a human-scale radio; Megatron shrinks into a handgun scaled for either Transformer or human hands, depending on the situation. Other instances of multiple-size characters are more clear cut; the Spychanger incarnations of various 2001 Robots in Disguise characters, for instance, are simply scaled-down representations of the same characters in the same bodies, not meant to interact with the much larger "main" toys, as are the later "Legends of Cybertron" toys in Cybertron. A cast that couldn't enter buildings would be grossly inconvenient for telling some stories, so the animators fudge things. While the bug characters such as Waspinator and Inferno are obviously scaled-up, other characters are more subtly not quite the right size. Anyone looking within the toyline for notions of a "correct" scale between the characters would be stymied by the multiple size classes and the lack of real-world scale references. The Autobots use the Omega Lock to restore Cybertron and settle back on their homeworld. In recent years, Hasbro has actually started using the term "scale" in the context of their Transformers toys more frequently. In one story, the Pretender Cloudburst exited his shell, transformed into jet mode, and then his shell (and Landmine) boarded him as a passenger. and our The Beast Machines' toyline was far worse in size discrepancies with the cartoon. The cartoon somewhat got around this by depicting the heads of the Headmasters as significantly larger than their human and Nebulan pilots, though this may make Chromedome's issues even worse. Bulkhead is slightly shorter than Breakdown. If virtually all characters use mass-shifting (or whatever) to gain or drop a few feet of height for no logical reason, the technology would be pointlessly mundane. Autobot scale chart for The Transformers: The Movie, Chart of planets seen in The Movie relative to Earth, Season 3 scale for Rodimus, Predaking, Trypticon and Metroplex, Unicron compared to Jupiter, Metroplex next to the Akashi Kaikyo Bridge from Hobby Japan, Seasons 1 & 2 scales published in The Ark, Comparison of Fortress Maximus, Metroplex, Raiden, Chromedome, Wheelie and Daniel from the magazine, Scale chart for the Pretenders and Seacons, Scale chart for the Pretenders and their human forms, Maximal beast mode scale chart. The Marvel Generation 1 comic sidestepped this issue by depicting Trypticon, Fortress Maximus, and Scorponok as merely "large-standard" characters. two cars or two planes), but are not quite in scale with each other. Though different stories have compared Cybertron/Primus and Unicron to drastically different real planets, the fact remains that they are planets, and yet are shown in such insane scale to characters as to suggest they are the size of a very small moon (or space station). For example, Optimus Prime can hold both Sam and Mikaela in one hand. Discussion in 'Transformers Earthspark and Cartoon Discussion' started by Bountyan, Oct 23, 2011. Starscream's robot mode is nearly as wide as it is tall, with shorter, digitigrade legs, so the massive jet-former won't end up twice as tall as Optimus. 20th Anniversary Optimus Prime has wheels which are pretty tiny for a Freightliner truck, while his rear hitch section is too thick. report. One possible reason for this is that one of them would be considerably smaller than the other one in real life if they were perfectly in scale. Megatron, however, is a pitifully tiny specimen of a T. rex. This is a height chart of the Prime characters with my own OC added and a pair of non-canon characters, that are real in the overall continuity. Shatter and Dropkick were introduced as the first Triple Changers in the film franchise with two Earth-based vehicle forms (with Drift having a Cybertronian helicopter mode alongside his car mode). Some scale problems are for the sake of characterization. The Micromasters are about the same height in robot mode, but they transform into equally tiny cars, trucks, planes, tanks, and other vehicles that should be vastly different sizes. Devastator is an immensely powerful warrior, and in that sense the combination of the Constructicons into a merged being is a huge success. When the Decepticons resurface, the Autobots take three child witnesses,Jack Darby,Miko Nakadai, andRaf Esquivelunder their protection. Aaaand then a Deluxe-sized Groove and a new Blast Off figure with a space shuttle alternate mode are added to the line in order to revert their teams to their "classic" configurations. There's also Blackjack and Powerglide, both of whom are smaller than their teammates when the former should be the same size and the latter larger. Based on this: I'd put Tailgate and the other minicons around 15 feet tall, which is still huge in comparison to a human. Team Primelives onEarth, three years after their last confrontation withDecepticons. So, probably close to or at 40ft. The same is later repeated with Menasor in Transformers: Devastation. This concept is lampshaded in the credits of War for Cybertron, where Bumblebee pulls up, and the entire Autobot cast of the game step out of his passenger door, clown car style. Multiple toy sizes are generally irrelevant to the fiction, though the Cybertron cartoon featured Starscream inflating to planetary size, presumably in response to the super-large "King Starscream" toy available at the time. hide. The Action Master vehicles were designed to take advantage of the fact that the Action Master figures were all the same size. In fact when the Combaticons form him in Chapter X they are clearly swelling in size. Master Blaster Without any height booster, Blackarachnia can interface well with these controls. However, thanks to the scaling up of the arthropod characters, it is relatively safe to assume that the Transformers generally scanned only animal forms and then rescaled them to fit their own size - additionally, they were not so much attempting to disguise themselves, as to protect themselves from an excess of Energon. Meanwhile, the Autobots have to guard Jack, Miko, and Raf, three kids who've . Multiple-scale characters usually aren't meant to cross-interact. This could all be totally wrong and I still have no idea how tall characters like Brainstorm and Rodimus are EDIT: Hasbro could have made Jazz smaller, but since the main limit for a size class is the weight of a toy, not its size (as long as it fits into the standardized packaging, that is), they decided that scale problems are more acceptable than selling a tiny Deluxe Class toy when there's still room in the budget for more plastic. Furthermore, the Dreamwave miniseries Micromasters suggested that the Micromasters were scaled down to interact more easily with "smaller beings". He's drawn large because he's a leader character. In fact, the size differences have even increased: The 2010 Transformers line introduced an even smaller scale for the driver figures, including new versions of Sam Witwicky and Mikaela Banes that are smaller than their Revenge of the Fallen predecessors. The characters with roleplay altmodes such as Generation 1 Megatron, Soundwave, Perceptor, or Armada Laserbeak are scaled to be real-world human-scale (well, kid-scale). For example, Movie Jazz's Pontiac Solstice alternate mode is a tiny car, and any size class that includes both him and Bumblebee (a Chevrolet Camaro) will result in scale problems between the toys. Instead, he turns his attentions to rebuilding the Omega Lock. His new Camaro is roughly the same size as past Camaro cars he was . So don't expect this one to go away any time soon. This is also assuming Bumblebee's AOE height at 18 feet. The Titans Return version of Broadside actually makes it worse: The figure includes tiny versions of the Aerialbots (styled specifically after their Combiner Wars alternate modes) to place on various spots on his aircraft carrier mode, but at the same time this Broadside is also a Headmaster with a Titan Master figure that can ride inside his jet mode's cockpit, arguably making the Titan Master alone larger than the Combiner Wars Aerialbots' Superion gestalt form if scale were to be taken at face value and yet the entire play pattern of the Titans Return line explicitly calls for Broadside and his Titan Master Blunderbuss to be compatible and interchangeable with any other figure and Titan Master in the line, most of whom are supposed to be much smaller in scale. . There have been a few toy lines that attempt to address this weirdness and try to present scale in a much more consistent manner, however though issues still pop up in virtually every one. For example, the first wave of Classics Deluxes featured Autobots Bumblebee and Rodimus, two cars, as well as Decepticons Starscream, a modified F-15 Eagle fighter jet, and Astrotrain, a Triple Changer who turns into a bullet train locomotive and a modified NASA Space Shuttle orbiter, all roughly the same size in robot mode but obviously not the same scale in their alternate modes. Then again, the vehicles pose even more problems: Prowl, who still sports car kibble, rides a motorcycle, Wheeljack (who used to transform into a car himself) drives a sports car, and Optimus Prime steers a massive 18-wheeler truck, despite his own chest still being the front end of a truck cab. In the case of Blackout, his huge alternate mode simply results in a hulking, towering robot mode. Guess Who the Mecannibals Are Having for Dinner? Scout Class, at US$8. He's drawn small because he's a human-friendly character, and a junior member of the Autobots. As a side note, Unicron has been established in some continuities as having already devoured approximately 22.56% of known universes which is truly ridiculous if one takes actual planetary/galactic scale into consideration. Super mode Powermaster Optimus Prime was originally about Fortress Maximus-sized, until he too shrunk to the size of his inner robotwhich was never seen again. After a few months (on and off) going through resource material OLD scale charts from Japan (both G1 and Masterforce/Victory), EVERY EPISODE from G1's More than Meets the Eye to Zone to the Manga of Battlestars this is as exhaustive as it gets! The result is that, while he may transform into a very accurately-proportioned handgun, it's unmistakably much larger than the real thing not that this has stopped him being widely banned as a "realistic firearm replica". Even a two mode toy can have this problem. And, sadly, the most show-accurate toy, Air Attack Optimus Primal, is a ginormous Supreme figure, towering over the other toys. Yet when Skywatch discovers Laserbeak at the end of the story, his head alone is suddenly the size of an adult human. A single Transformer's size is rarely consistent between artists. Combiners are also often out-of-scale with other Transformers; a combiner with cars for legs and another car for its torso should be slightly less than three times as tall as a one-car Transformer, even when taking the alteration of their body parts into account, but they are routinely drawn as five to dozens of times taller than their comrades. The Legends Class and its successor, the Legion Class (part of the Cyberverse range for a few years), allow Autobots with cars as their alternate modes to be roughly in scale with Deluxe or Voyager-sized Decepticons that turn into aircraft. Where would we keep it? Animators and comic book artists received official scale guides showing relative and (in some cases) absolute heights. This also presents clear problems with similar figures whose gimmick suggests interaction, such as Headmasters or Mini-Cons. In the second season, the show's aforementioned budget problems were the cause of some of the most common complaints: in addition to necessitatingtwoclip shows(an all-but-extinct concept in cartoons in the 2010s), the cashflow crisis caused several plot threads to suddenly be dropped or truncated in order to shrink the cast;BreakdownandAirachnidwere abruptly killed or written out (respectively) despite being a feature of active subplots in order to eliminate the cost of their celebrity voice actors, as were characters performed by actors that were not part of the "main" cast, likeSilas,Hardshell, andDreadwing.
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